DREADMOOR Early Access Update #2 (10 Nov 2026)
Last checked: · Public sources listed below
Update #2 was posted on 10 November 2026, the day after launch. The line that changes a guide is the Bloodgill one: dedicated fishing spots and a quest marker for Father Matthias. Demo-era fish tables that say Bloodgill does not exist are describing the demo. This patch is why the Early Access errand is findable. The fish page says that in full.
Generator work in the same post: the timing prompt no longer depends on mouse DPI, and using the generator while holding an item no longer soft-locks. Throat props were put to sleep physically so they would stop falling through the floor. Those three lines are why the generator and water-wheel pages mention this patch instead of pretending the demo instructions were frozen.
Other items in the post, kept as the post states them: fewer spawns on roofs, a Scraps of Knowledge counter, Bone Reef altar materials, a transformer rename, Horn logic, a Hook Gun rope prompt, and buoyancy on the ghoul parts for Hymn to Deformity. Search traffic says “hymn to ugliness.” I keep the patch’s name and note the search variant. Borderless Windowed became the default for new players. That is the only official sentence the second-monitor page is willing to call a fix.
No version numeral is printed on the store page next to this post. I am not labeling it v0.3.anything.


Related
Questions
Did Bloodgill exist in the demo?
Demo fish lists say no. This patch added spots and a marker. Both statements can be true of different builds.
Does Borderless fix every second monitor?
It is the new default for new players. It is not a list of solved display bugs.
Sources
- Steam — Early Access Update #2 — checked 2026-11-11
- Destructoid — where to catch Bloodgill — checked 2026-11-11